About me
Rigger/3D Generalist
I’m a passionate 3D animation student in my fifth year at the Institute of Internet and Multimedia. With a solid foundation in modeling, sculpting, texturing, rigging, compositing, and project management, I've had the pleasure of exploring many facets of 3D production. My experience spans various industry-standard tools like Maya, Blender, ZBrush, and Unreal Engine, which have been invaluable in refining my technical skills and creativity.
I thrive on collaboration, having worked alongside students from engineering and management programs on multidisciplinary projects that challenged us to innovate and adapt. Rigging complex characters, problem-solving, and pushing creative boundaries under tight deadlines have been among my favorite challenges—and I’m always eager to learn more.
Currently, I’m looking for a four- to six-month internship to gain hands-on industry experience. I’m particularly interested in studios like Insomniac Games, where innovative storytelling and technical artistry come to life in groundbreaking projects.
Feel free to dive into my main files to learn more about my work and experiences. Thank you for stopping by!